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					 Time to Depth Conversions If we assume that we have a list of seismic times and corresponding
                stacking velocities (Vstk) from a constant velocity stack, or
                similarly derived seismic velocity analysis, we can calculate
                the interval velocity between each velocity pick, provided we
                also assume Vrms = Vstk. Average velocity and true depth are then
                computed from the equations previously given, and presented in
                tabular or in graphical form. The interval velocities will compare
                with sonic log data, if the seismic processing, seismic data,
                and sonic log data are of good quality.
 Straight
                ray depth is: 0: Dstr = Vstk1 * T1 /
				2
 Straight
                ray depth is easy to calculate but is NOT the correct way to calculate
                depth. Unfortunately, this conversion is still in common use.
                Depths predicted by this method will be too deep by several hundred
                feet in a 5000 foot well. You can compute it if you want to, but
                DON'T USE IT.  Interval
                velocity (as derived previously) is: 1: Vint = (((Vstk2 ^ 2) * T2 - (Vstk1 ^ 2) * T1) / (T2
                - T1)) ^ 0.5
 Interval
                thickness is: 2: Hint = Vint * (T2 - T1) / 2
 True
                depth with curved ray path is: 3: Dtrue = Sum (Hint)
 And
                the average velocity is: 4: Vavg = 2 * Sum (Hint)
				/ To
 The
                straight ray depth is always deeper (larger value) than the true
                depth, so this simplification should not be used for time to depth
                conversions. A typical graphical display of this kind of data
                is shown below.  
				 Velocity analysis results and time to depth graph
 
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